I'm Oaken, a first class Game Design graduate, based in the UK.
While knowledgeable in programming, my main interest and skillset is in the design work for virtual environments, such as level, UI, prop, and lighting design.
My work includes not just creating games, but adjusting them and their environments to properly adapt to what the player's needs are, such as in VR and XR applications.
I also do simple 2D work, intended for use in texturing, logos, and UI elements.
My work in Level and Virtual Environment Design includes not only creating levels and environments, but also modelling work and lighting.
I have experience in creating environments tailored for XR use cases, taking into consideration the needs and requirements of such platforms. VR applications especially bring their own concerns for level design, for both getting a player's attention and the requirements of more diegetic elements.
Concerning lighting, I use mixtures of diegetic and non-diegetic lights to correctly light scenes as needed and also capture the player's attention when required.
I create scenes and environments with the goal of drawing player attention naturally and without the need for overly obvious markers or signals.
My work 2D design mostly revolves around UI work and Vector Illustrations. My "Oak Leaf" logo is one such example. I have created UI elements for both games and standard applications, as well as helping to design and redesign existing UI for existing applications.
For vector illustrations, I have mainly worked on logos in the past, but have also done work on more creative tasks such as desktop wallpapers and banners for games and their communities.
The software tools I have used and am knowledgeable in include:
In addition to this, I have some experience with the Adobe suite of creative tools, and some very basic experience in Source and Source 2 modding for Garry's Mod and Deadlock. I am currently learning Godot.
I am knowledgeable in the following languages:
I am familiar with Object Oriented designs and languages. I have also used Arduino's scripting language and Lua.
Many accomplishments and projects I was involved in before university share relation to my current interests and work and carry through in professional applications.
In Secondary and Sixth Form, I worked on hardware projects including computer peripherals (involving 3D modelling and scripting) and helped with my school's Remembrance Day project to create life-size soldier silhouettes (involving 3D modelling and 2D sketch work).
I partook in LAMDA Public Speaking from grades 3 through 8, earning distinction in all medals. This experience has allowed me to become a better presenter and create suitable slideshows for presentations.